Subway Simulator: Prague
Subway Simulator: Prague is a new Prague Metro simulator built from the ground up. It is currently a development build / work in progress for Android and iOS, with a PC version planned later.
Transport simulators created under the WAPP name – from the original mobile titles to Subway Simulator: Prague in development.
Subway Simulator: Prague is a new Prague Metro simulator built from the ground up. It is currently a development build / work in progress for Android and iOS, with a PC version planned later.
Three projects created under the WAPP name. The two Subway Simulators are no longer distributed; the more ambitious City Transport Simulator remained unfinished and was never publicly released.
Historically released
A simulation of driving the Prague metro on line A. The best known WAPP title.
Historically released
The second city WAPP took on – a simulation of driving the New York subway.
Unfinished · unreleased
An ambitious unfinished city transport simulator that was never publicly released.
WAPP grew out of an enthusiasm for games and simulators. It was never a studio with a plan and a budget – it was a project that grew with whatever was possible at the time. Its best known result was Subway Simulator Prague Metro, a simulation of driving the Prague metro that found players well beyond the Czech Republic.
Rail simulators are an odd genre. There is no opponent and no clock, and yet they hold attention. What holds them together is credibility: how the train pulls away, how long it takes to stop, the signals, the sound, the dark of the tunnel and the light coming up from the station. A metro adds a setting a lot of players know from their daily commute – and they can tell the difference between “near enough” and “exactly right” straight away.
The original simulators were built when mobile hardware and game engines were far more limited than they are today. Memory, performance and content tooling all set the ceiling on what could be done. A lot of things were done the long way round simply because the direct route was not available – and some of the compromises that made sense then would not be repeated now.
All original projects were recovered: project files, models, train sets, textures, most sounds and further reference material. They are not a finished foundation that can simply be opened in the current version of Unity and released. Because of their period technology, technical debt and content workflow, they mainly serve as blueprints and sources for proportions, layouts, logic and textures.
Subway Simulator: Prague is therefore being built from the ground up in a modern version of Unity, but not from an empty page of content. Recovered materials and experience speed up reconstruction, while the game systems, rendering setup, asset pipeline and most final assets are created anew.
A community. People who wrote about the simulators, passed them on, and kept asking about them years after they disappeared from the stores. That long-lived interest was one of the reasons WAPP returned to development – this time with progress shared along the way.