Subway Simulator: Prague – behind the scenes of tunnels and stations
How do technical plans become a virtual railway? A look at our tunnel generator, custom Blender tools and progress on Kačerov–Budějovická.
Read more →Notes from development, decisions and detours. Newest first.
How do technical plans become a virtual railway? A look at our tunnel generator, custom Blender tools and progress on Kačerov–Budějovická.
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The new simulator now has a name. For the first time, we are showing Kačerov directly in Unity, together with new materials, lighting and a track system generated along the actual route. This is still an early development build without most of the final detail assets.
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Work on the first in-game environment is now underway. We are sharing an early look at the station geometry and explaining why the original models serve as references while the environment itself is being rebuilt.
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